Independent Tape to Tape fan guides. Not affiliated with or endorsed by Excellent Rectangle.TAPE TO TAPE · 1.0

PC 1.0 community examples, checked against the scope of CS13985. Pro route is one player's example; Squad unspecified.

One-timer practice in Tape to Tape 1.0

The short answer

Tape to Tape: Prepare the shot while the pass is travelling. Captain Camper's 1.0 practice method is to hold your mapped shoot action during the pass and release it as the puck reaches the receiver. Another player reported benefiting from the pass-and-charge advice. A second current discussion instead says to keep holding for the shot, so the exact release behaviour is unresolved here; the sequence below is Captain Camper's attributed method, not a universal control specification.

Schematic of ska.one's Pro center-to-right-wing and return-pass example
  1. Win the faceoff at center and pass to the right wing.
  2. Carry across the blue line, then return the pass when the center is in front of goal.
  3. Have the center one-time the return pass toward the upper-left side of goal.

Original schematic of one player's Pro example, not a gameplay screenshot or exact positioning map. Squad unspecified; Modern's offside rule still applies.

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On this page

Captain Camper's practice sequence

Use the action names below with your own control mapping. The source explains this sequence but does not establish a universal keyboard key or controller button.

There is a real difference between the current source reports: Captain Camper says to release as the puck arrives; Bovine says to continue holding so the shot happens automatically. The player asking Bovine still reported trouble. Neither that unresolved exchange nor the patch notes establishes that one description is the only correct behaviour across all setups.

  1. Choose a pass to a teammate who can shoot at the net.
  2. As you make the pass, hold the shoot action so the receiving player is prepared to shoot.
  3. Release shoot as the puck arrives at that player.
  4. Watch the receiver: the intended result is an immediate shot from the incoming pass, without a separate pause to line up another shot.
MomentCaptain Camper's described action
Puck travelling to your teammateKeep shoot held
Puck reaches the receiverRelease shoot in this source's method
After the shotTrack which player you now control before following the rebound

A Pro give-and-go route to practice

In a current scoring discussion, ska.one described this opening play on Pro difficulty. Treat it as a practice pattern: the source did not identify their Squad, and it is not a promise that every faceoff will become a goal.

  1. Win the faceoff with your center.
  2. Pass from the center to the right wing.
  3. Carry the puck across the blue line with the right wing.
  4. Pass back to the center when the center is in front of the goal.
  5. Have the center one-time the return pass toward the upper-left side of the goal.
  • ska.one reported using this pattern for at least ten goals while completing a Kowalski 20-goal run with Kowalski at center.
  • That report demonstrates one player's use of the route; it does not establish a guaranteed scoring rate, a complete challenge checklist or a route for every Squad.
  • Modern Squad includes offsides. Do not assume that a sequence described without a named Squad overrides Modern's rules.

Why a pass can help more than another straight rush

Captain Camper's 1.0 advice was to move the puck across the ice before shooting, giving the goalie less time to react to the change in angle. Another participant, Blackcompany, reported combining the pass-and-charge timing with better corner and behind-the-net positioning and reaching the area 2 boss for the first time.

The useful lesson is the combination of a receiving position and the input timing. The reported result was reaching that boss, not beating it or completing the campaign.

If you lose control after the shot

The same discussion identifies a separate issue: automatic switching can move control away from the shooter when you want to follow a rebound. The original poster found an option in the game's settings to disable switching after a shot.

Look for the post-shot automatic-switch option if that behaviour is disrupting you. The source does not show its exact menu path or current label, so this guide does not invent one. Switching preferences are separate from the hold-and-release timing.

Check the action before judging the result

Our suggested practice check is to separate execution from scoring. First watch whether the receiver shoots straight from the pass. A correctly executed immediate shot can still be saved; that alone does not show that the input failed.

If Captain Camper's method does not give an immediate shot in your setup, do not treat that as proof that you need to grind more upgrades. The second current thread contains an unresolved input report, and these sources do not settle the cause. We also do not use a sparkle effect as the success test: its meaning was discussed by players but not independently established here.

If the immediate shot does happen but is saved, work on the receiving position and passing angle instead of treating a goal as the only execution test.

Check the result

The practice target is an immediate shot from the receiving player, followed by identifying your controlled skater. You have a specific source-based sequence and passing pattern to try, while the difference between automatic shooting and release-at-arrival remains explicitly unresolved.

Sources